Redbaron3d does not support more than 1 hardware joystick. if you have separate joystick and rudder pedals, you normally cannot use the pedals in Redbaron3d.. it only sees your first joystick. vJoy and Gremlin allow you to combine hardware joysticks / pedals / gamepads into 1 virtual joystick via vjoy software Redbaron3d will see the virtual joystick (the combination of e.g. your real joystick and real pedals ) and voila, you can use your pedals together with your joystick... !! it works for windows 7 up to 11.. vJoy is the driver, the virtual joystick. Gremlin allows you to map your existing joysticks per axis and per button into the axis and buttons of this 1 virtual joystick, and also allows you to assign keystrokes to buttons. the software is open source, free as in beer and as in libre extensive information on all possibilities, such as scripting, response curve modification, keystroke assignment to buttons etc : https://whitemagic.github.io/JoystickGremlin/interface/ => https://whitemagic.github.io/JoystickGremlin/interface/ Downloads : VJOY & GREMLIN vjoy home site : https://github.com/shauleiz/vJoy gremlin home site : https://whitemagic.github.io/JoystickGremlin/overview/ |
what can you do with it : |
- old games that only support 1 joystick can now use separate sticks & pedals & steering wheels & brakes etc etc: simply combine all hardware into a single virtual joystick and load it. optionally : - have setups (*.xml files) per separate game in one UI. gives oversight of which sticks, keystrokes are in which game, and easy switching from one game to another. simply load the setup (*.map) created for the game you want to play. The game will see your virtual stick. - load setups and unload them from this UI. no commandline needed - map keystrokes on buttons, the game will see keyboard input instead of button presses. - disable buttons for games you find irritating or cause unintended actions in one game, but are needed in another - set deadzone per axis (e.g. to eliminate "wobbling" of joysticks .. ) - invert any axis, e.g : up-down becomes down-up, necessary for some games... |
PLEASE NOTE: VJOY must be setup first
!! install vjoy. unpack gremlin somewhere, and find gremlin.exe and add it to start or desktop link. basic steps for the setup : below that, some visual guidance start vjoy config : create virtual stick... reboot windows start gremlin : click on the gamepad symbol so it goes green... and the virtual joystick is active map your real stick's axis, buttons, viewhat to the virtual stick. note: throttle is Z (axis #3), normally. pedals are Z rotate, normally (axis #6) Logitech sticks might show different numbering... important ===>>> set the vjoy stick as the one you want to use with older software ( i.e. redbaron3d, for example... ) see below for instructions how to do that.... note : you can, in the panel of the virtual joystick, change the response of the axis, invert it, set dead zone etc. visual guidance : please, do NOT forget step 4) ...... 1) Define a stick with enough buttons and hats and axis. too much is ok, simply do not use the surplus reboot windows. yes, its a device, windows does not see it as hot pluggable... (unfortunately) 2) start gremlin 3) plugin your devices map your axis and buttons from your real devices to your virtual stick... here is my Hotas flight stick mapped to virtual stick.. make sure the virtual stick symbol (red arrow...) is GREEN, otherwise the virtual stick is disabled. and here I map my simped pedals to the virtual stick.... you can see in the input viewer if you have it working... 4) this is *crucial* !!! For RedBaron3d, and other old games you MUST do the following : open settings, type "joystick" and you will get "configure game devices..." ... click it and you will get the Game controllers panel as shown below... click on Advanced and select the vjoy device as preferred device. dont worry, this makes no difference for your modern games, like IL-2 or such. But this guarantees the vjoy is device # 0 , and that is what Redbaron3d needs. |